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-rw-r--r--hm/soft/mpv.nix40
1 files changed, 21 insertions, 19 deletions
diff --git a/hm/soft/mpv.nix b/hm/soft/mpv.nix
index ec69c33..fdd9afd 100644
--- a/hm/soft/mpv.nix
+++ b/hm/soft/mpv.nix
@@ -87,65 +87,67 @@ in
"anime-mode-a" = {
glsl-shaders = lib.concatStringsSep ":" [
"${s}/Anime4K_Clamp_Highlights.glsl"
- "${s}/Anime4K_Restore_CNN_UL.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Restore_CNN_VL.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_VL.glsl"
"${s}/Anime4K_AutoDownscalePre_x2.glsl"
"${s}/Anime4K_AutoDownscalePre_x4.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_M.glsl"
];
};
"anime-mode-b" = {
glsl-shaders = lib.concatStringsSep ":" [
"${s}/Anime4K_Clamp_Highlights.glsl"
- "${s}/Anime4K_Restore_CNN_Soft_UL.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Restore_CNN_Soft_VL.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_VL.glsl"
"${s}/Anime4K_AutoDownscalePre_x2.glsl"
"${s}/Anime4K_AutoDownscalePre_x4.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_M.glsl"
];
};
"anime-mode-c" = {
glsl-shaders = lib.concatStringsSep ":" [
"${s}/Anime4K_Clamp_Highlights.glsl"
- "${s}/Anime4K_Upscale_Denoise_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl"
"${s}/Anime4K_AutoDownscalePre_x2.glsl"
"${s}/Anime4K_AutoDownscalePre_x4.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_M.glsl"
];
};
"anime-mode-aa" = {
glsl-shaders = lib.concatStringsSep ":" [
"${s}/Anime4K_Clamp_Highlights.glsl"
- "${s}/Anime4K_Restore_CNN_UL.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
- "${s}/Anime4K_Restore_CNN_UL.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Restore_CNN_VL.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_VL.glsl"
+ "${s}/Anime4K_AutoDownscalePre_x2.glsl"
+ "${s}/Anime4K_AutoDownscalePre_x4.glsl"
+ "${s}/Anime4K_Restore_CNN_M.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_M.glsl"
];
};
"anime-mode-bb" = {
glsl-shaders = lib.concatStringsSep ":" [
"${s}/Anime4K_Clamp_Highlights.glsl"
- "${s}/Anime4K_Restore_CNN_Soft_UL.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Restore_CNN_Soft_VL.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_VL.glsl"
"${s}/Anime4K_AutoDownscalePre_x2.glsl"
"${s}/Anime4K_AutoDownscalePre_x4.glsl"
- "${s}/Anime4K_Restore_CNN_Soft_UL.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Restore_CNN_Soft_M.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_M.glsl"
];
};
"anime-mode-ca" = {
glsl-shaders = lib.concatStringsSep ":" [
"${s}/Anime4K_Clamp_Highlights.glsl"
- "${s}/Anime4K_Upscale_Denoise_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl"
"${s}/Anime4K_AutoDownscalePre_x2.glsl"
"${s}/Anime4K_AutoDownscalePre_x4.glsl"
- "${s}/Anime4K_Restore_CNN_UL.glsl"
- "${s}/Anime4K_Upscale_CNN_x2_UL.glsl"
+ "${s}/Anime4K_Restore_CNN_M.glsl"
+ "${s}/Anime4K_Upscale_CNN_x2_M.glsl"
];
};